Kyiv, Ukraine
guro.roman|at|gmail.com
LinkedIn: Romanguro
Facebook: Roman.guro
PDF Download CV with Portfolio
http://guro.com.ua/roman_guro_cv.pdf
More than 20 years of proven experience in the games industry.
Creating Concept drawings, Promo illustrations, 3D modeling and texturing
Over ten years of experience as Art Lead and Art Director. Experienced teacher for other artists.
Available for relocation.
Core Competencies
• Art Direction
• Project Leadership
• Ability to develop and adapt style to match the project
• Project’s Art Vision, Promotion art
• Professional knowledge of anatomy, perspective, composition etc.
• Concept art skills (traditional and digital)
• UI/UX prototyping
• Knowledge of Photoshop, Corel Painter, 3DS Max, Zbrush, Vegas etc.
• Communication and Training skills
• Self-motivation and a positive attitude
• Work effectively with minimal supervision
• Willing to learn
Professional Experience
2010 and still: Founder GURO Education center (guroed.com)
Art Training Courses of Academic drawing and Concept art.
With more than 10 years of teaching experience, over 400 students have finished the courses.
2019 and still Red beat (Kyiv, Ukraine)
Position: Art Director
Project: Frostborn, Unannounced projects
Developing the Art Bible, creating concept art, establishing communication between artists
2015 - 2016 King.com Ltd (Singapore)
Position: Senior Game Artist, Art Lead
Working on Art Style, creating Character Concept art, Environment concept,
3D Сharacters modeling texturing etc.
2014 Red beat (Kyiv, Ukraine)
Position: Art Director
Project: Space Rogue
Developing the Art Bible, creating concept art, establishing communication between artists
2011-2013 Nival (Ukraine and Russian Federation)
Position: HQ Art Director
Projects: Defenders, Blitzkrieg 3, Etherlords
Developed an Art Vision for several projects, established communication between artists,
organized training, created concept art, promotion illustrations, etc.
2005-2009 CREOTEAM (Kyiv, Ukraine)
Position: Co-owner, Art director and Lead Game designer
Projects: Collapse, Collapse: The Rage
Created and provide Game design documentation, Art Direction, Concept Art,
3D modeling (low-poly, hi-poly), Sculpturing, Producing cut-scenes etc.
2001-2004 Crytek GmbH. (Coburg, Germany)
Position: 3D/Texture/Concept Character Artist
Project: FarCry
Concept Art / 3D modeling / texturing (include main story-characters, mutants etc.)
2001 Action Forms Ltd. (Kyiv, Ukraine)
Position: 3D/Texture/Concept Artist
Project: Duke Nukem: Endangered Species
Concept Art / 3D modeling / texturing
Freelance for projects:
Tanki online (AlternativaPlatform),
SUN (@Mail.ru Group),
Heroes of Might and Magic V (Nival/Ubisoft),
Maelstrom (KDV Games/Codemasters),
Falling Stars (TS Group Entertainment/Void Production),
Adrenalin: Extreme Show (Gaijin Entertainment/1C),
Time Zero (on-line), Berserk (board game) etc...
Art projects, Lectures, Artbooks
Blizzardfest 2014: 5th Place World Champion award (USA)
Speech at TEDxVinnica 2013: Dynamics, figurative, and the color of love (TED.com)
Speech at TEDxKyiv 2010: Language of visual images (TED.com)
Artbooks Ballistic Publishing and CGNetworks (USA)
d'artiste: Concept Art, d'artiste: Digital Painting, Machineflesh Book, EXPOSE 2
UKRAINIAN ART WEEK Competition (Ukraine)
The winner in the Professional category
33 Fairy Tales of the World. Artbook. (Russian Federation)
Award Choice "Best book of the year"
Education
The base of design Certificate, Academy Veles, Russian Federation, Ekaterinburg, 2005
3D studio MAX Certificate, Academy Veles, Russian Federation, Ekaterinburg, 2005
Adobe Photoshop Certificate, Academy Veles, Russian Federation, Ekaterinburg, 2005
Graphic & Life drawing department, National Technical University of Ukraine, Kiev, Ukraine, 2001
Graphic designer, Art college, Vinnica, Ukraine, 1997
Programming for PC Certificate, Microsoft Traning Center, Vinnica State Technical University, 1997
Interests:
Game design, Photography, Psychology, Travel, Traditional Painting, Bicycle
More professional references are available upon request.